National Repository of Grey Literature 9 records found  Search took 0.01 seconds. 
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.
Geometric algebra applications
Machálek, Lukáš ; Návrat, Aleš (referee) ; Vašík, Petr (advisor)
Tato diplomová práce se zabývá využitím geometrické algebry pro kuželosečky (GAC) v autonomní navigaci, prezentované na pohybu robota v trubici. Nejprve jsou zavedeny teoretické pojmy z geometrických algeber. Následně jsou prezentovány kuželosečky v GAC. Dále je provedena implementace enginu, který je schopný provádět základní operace v GAC, včetně zobrazování kuželoseček zadaných v kontextu GAC. Nakonec je ukázán algoritmus, který odhadne osu trubice pomocí bodů, které umístí do prostoru pomocí středů elips, umístěných v obrazu, získaných obrazovým filtrem a fitovacím algoritmem.
Game in Unity Engine
Uhlíř, Radek ; Starka, Tomáš (referee) ; Milet, Tomáš (advisor)
The main goal of this bachelor's thesis is to design and create innovative game in the Unity engine . Implement classic game mechanic and create more unique game mechanics for solving different logical puzzles . The thesis also focus on the use of tools and components within the Unity editor and creating custom components .
Non-Euclidean VR Game
Vašek, Matej ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
This work deals with the design and implementation of a logical genre video game which experiments with non-euclidean space. Such space is characterized by the fact that it often denies the basic geometric rules of conventional euclidean space. The game is designed for one player and is intended for peripheries of virtual reality. The implementation of the game was carried out in the development environment Unity with the use of the C# programming language. The work contains informations about the principles and methods of creating non-euclidean elements as well as solutions to general problems associated with traditional VR game. One of the main mechanics of the game is the so-called portal, which can be described as a surface connecting two distant spaces. The text contains not only the concept of implementing such a mechanism but also surrounding aspects such as realistic physical interaction, visual representation, ways of teleporting between portals and various optimization techniques that allow efficient implementation of such a system. The final game also contains several levels in the form of logical puzzle levels that demonstrate various ways of using portals. Such a system is not only usable as a game mechanic that is presented to the user but also as an assistive tool that facilitates the logical arrangement of a 3D scene or as a way to expand the often limited physical VR space.
Roguelike Game in Unity
Mančuška, Adrian ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
This bachelor's thesis deals with the development of a roguelike game with multiple generated levels using the game engine Unity. The thesis explores various uses of procedural generation, which include various noises, grammars, and cellular automata. At the same time, possibilities of combining these techniques with manual game content creation are also explored. This thesis also deals with other areas necessary for game development, such as pseudorandom generators and artificial intelligence. The thesis discusses some of the possibilities of implementation of artificial intelligence. These possibilities are finite state machines and behaviour trees. Pathfinding algorithms are needed too, for example the A* algorithm. From design standpoint, the focus is on fulfilling various characteristics and requirements of the roguelike genre of games.
Frog: Educational Game in Unity
Šebová, Kateřina ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to design and develop a mobile game with educational elements about Czech republics flora and fauna near bodies of water. The game is split into main and minor parts, where the main 3D scene has the player moving and exploring freely around the map as a frog. The primary goal of the player is to fill out an album by discovering and hunting all available specimen of czech fauna and flora. Minor parts are made of various minigames, where the player excercises various skills like memory, logical thinking or reaction timing. These minigames are based on games like Flappy Bird, Frogger, Lights Out, Whack-A-Mole. Three last minigames are digital implementation of a card memory game, a labyrinth puzzle with a ball and a "remember&repeat" game. The final aplication is develop with the help of game development engine Unity.
Geometric algebra applications
Machálek, Lukáš ; Návrat, Aleš (referee) ; Vašík, Petr (advisor)
Tato diplomová práce se zabývá využitím geometrické algebry pro kuželosečky (GAC) v autonomní navigaci, prezentované na pohybu robota v trubici. Nejprve jsou zavedeny teoretické pojmy z geometrických algeber. Následně jsou prezentovány kuželosečky v GAC. Dále je provedena implementace enginu, který je schopný provádět základní operace v GAC, včetně zobrazování kuželoseček zadaných v kontextu GAC. Nakonec je ukázán algoritmus, který odhadne osu trubice pomocí bodů, které umístí do prostoru pomocí středů elips, umístěných v obrazu, získaných obrazovým filtrem a fitovacím algoritmem.
Game in Unity Engine
Uhlíř, Radek ; Starka, Tomáš (referee) ; Milet, Tomáš (advisor)
The main goal of this bachelor's thesis is to design and create innovative game in the Unity engine . Implement classic game mechanic and create more unique game mechanics for solving different logical puzzles . The thesis also focus on the use of tools and components within the Unity editor and creating custom components .
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.

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